A system leveraging artificial intelligence creates surface details and patterns for use on 3D models within video games. These systems automate the generation of visual elements that define the appearance of objects, environments, and characters, such as wood grain, metal surfaces, or fabric textures. For example, instead of manually creating a brick wall texture, a user provides parameters like brick size, color variation, and weathering, and the system automatically generates a seamless and tileable texture map.
The use of these systems can significantly accelerate the game development process, reducing the time and resources required for asset creation. They offer potential for greater artistic control and the generation of unique and complex visual elements that might be difficult or time-consuming to produce manually. Historically, game textures were created through manual painting or photography, but the integration of intelligent algorithms has revolutionized the creation pipeline, enabling faster iteration and higher-quality results.